Video, Audio & Media Production
Explainer and promo video that people actually finish
A 60 to 120 second film that makes your product make sense — scripted, storyboarded and approved on paper before a single frame gets animated.
- From
- $300–$6,000
- Typical time
- 2–6 weeks
- Usually bought by
- Startups, SMEs
What this actually solves
Two different people arrive at this page and they have the same symptom for different reasons.
The first is a founder whose product takes ninety seconds of talking to explain and who has watched people land on the homepage, read two paragraphs and leave. Nobody gives a website ninety seconds. The video is not a marketing ornament here, it is a compression device — it takes the explanation the founder gives on every sales call and makes it repeatable.
The second has a launch date. A trade show, a funding round, a product page going live, and a gap where the film should be. What they are buying is not creativity, it is certainty that something finished exists on the day.
Both of them are paying for the same underlying thing, which is that one good explainer has to work in more than one place at once. Sales sends it in email. Paid media cuts it into ads. The founder plays it in a pitch. That is what justifies the cost, and it is also why the format of the delivery matters as much as the film — a single 16:9 master only fits the places that play 16:9, and the feed where it has to stand upright will crop it badly.
The thing that ruins these projects is almost never the animation. It is the order the work is done in. What costs money on an explainer is re-doing something that was built before it was agreed.
How the work runs
Each stage ends with something written down that you have approved. Nothing downstream starts until the thing above it is settled.
- Kickoff and the six questions. Where the video will play, what the viewer should do afterwards, what footage and brand assets already exist and in what condition, who is writing the script, who signs off, and whether there is a real date behind the deadline. Every one of those changes the quote. Half a day.
- Script, in two columns. Picture on the left, audio on the right, timed against the words-per-minute maths so the runtime is real rather than hoped for. The first three seconds are written last and hardest — they carry the result, and they cannot be a logo animation or a greeting. Two to four days, including your rounds on it.
- Storyboard and sign off. Twelve to eighteen shots, each with its number, timing, what is on screen, how it will be built, and how it leaves. It does not need to be beautiful — a text-only storyboard is enough for most corporate work. It needs to be approved. One to two days.
- Voice before picture. Voiceover is recorded or generated first, with two or three sample reads for you to choose from. This is counterintuitive and non-negotiable — the voice sets the length and rhythm of every cut, and editing first means editing twice. One day.
- Assets and rough cut. Illustrations, icons, screen recordings, stock and animation built shot by shot, then assembled into a rough cut with no music, no colour and a visible watermark. Three to five days.
- Two revision rounds, then finish. Round one on structure and length, then sound design, music with the voice ducked underneath, colour, round two for the small things, captions, three aspect ratios and the delivery folder. Three to four days.
Tools, so you know what is behind it rather than a black box — DaVinci Resolve or Premiere for the edit, Fusion or After Effects for animation, ElevenLabs or a human reader for voice, Epidemic Sound or Artlist for music with the licence in your name, and Frame.io so your feedback arrives attached to a timecode instead of as the sentence something feels off.
What moves the price
The range is $300–$6,000 across 2–6 weeks, and three things decide where a particular project sits inside it.
What kind of animation it is. Clean motion graphics — type, shapes, icons, data — is a known quantity. Character animation, where a person has to move believably, is a different discipline and takes far longer to build for the same runtime. This is the first question we settle, because it is what separates the bottom of the range from the top.
Who writes and who approves. A script you have already signed off removes the least predictable phase of the job. At the other end, a project where approval runs through a committee genuinely costs more to make, because the work shifts from making frames to reconciling and chasing the rounds.
Whether the assets exist. Vector logo, brand colours, fonts, usable footage, clean product screenshots. When those arrive in good condition the project starts on day one. When the logo turns up as a JPEG lifted from a website and the footage was sent over WhatsApp — which re-compresses it and drops the resolution irreversibly — somebody has to rebuild them first.
What usually goes wrong
Animation begins before the storyboard is signed. This is the classic and it is always expensive. A character or a scene gets built, and in week three you decide he is wrong. Nothing on the timeline is touched until there is approval on paper, because paper is cheap to change and keyframes are not.
The script is longer than the runtime and nobody does the arithmetic. A script written to fill the page does not become the runtime you asked for; it becomes a voice artist reading at an unnatural speed, or a film that quietly runs well over. The word count is checked at draft stage, in front of you, before anyone gets attached to a paragraph.
The rough cut goes out with music and colour already on it. It looks better, you are delighted, and then it gets treated as final — so when you ask to cut one sentence, the music, the captions and every graphic downstream shift and have to be rebuilt. Rough cuts leave here with no music, no grade, a watermark and one line of instruction — comment on order and length only.
See where the site stands before you brief anyone.
If the site is already live, start from what it scores rather than from a guess. The audit reports what it checked, what it found, and — the part most tools leave out — what it could not check, and why.
Questions people ask before they commit.
- How long should the video be?
- Runtime is decided by the script, not the other way round. Before anything is built we read the script aloud and time it, so the runtime is real rather than hoped for. If the script you send runs longer than the slot you want, the honest answer is that it is a longer script than the brief, and one of the two has to change — the film gets longer or the words come down. We will do the cut and send it back for your approval rather than speed the voice up.
- Can we write the script ourselves?
- Yes, and it is the single biggest thing that moves the price. A signed off script from you removes the longest and least predictable part of the project. What we will still do is check it against the runtime, restructure it into a two column shape so picture and voice are planned together, and flag anything that cannot be shown on screen.
- Human voice or AI voice?
- Both are on the table and we will send you samples of each before anything is built. AI voice is now good enough for the flat, informational register that explainer and corporate scripts are usually written in, and it is faster to revise when the script changes. A human reader is still better where the line needs real emotion, sarcasm or a laugh. We will not clone a specific person without their written permission.
- How many rounds of changes are included?
- Two, and each round is one consolidated list from your side rather than messages arriving over a week. Changes to something already approved — a new script line after script sign off, a different character after storyboard sign off — are new work rather than a revision, and we say which is which before doing it.
- Can you guarantee the video performs?
- No, and nobody honest can. What we can control is the opening, the pacing, the clarity of the offer and the fact that it reads with the sound off. If you have data from previous videos we will use it to shape the hook. Anyone promising views is selling you something they do not own.
- What do we get at the end?
- A dated delivery folder rather than one file — the master at 1920x1080, vertical at 1080x1920, square and feed crops, burned in captions plus a separate SRT, the voiceover as a clean WAV, a thumbnail still, and a README saying which file goes where and who the music is licensed to. The editable project file is a separate item if you want it.
Often taken together.
Start with the brief, not the invoice.
Send what you are trying to achieve. You get a written scope, a price and a date — or an honest “this is not the right service for that”.
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