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Video, Audio & Media Production

Motion graphics and brand animation

Animated titles, lower thirds, number reveals and full graphics packs — built with real easing, real sound design, and exported with an alpha channel so your editors can actually use them.

From
$200–$5,000
Typical time
1–4 weeks
Usually bought by
Marketing teams

What this actually solves

There are two buyers here and they want opposite things.

The first has something that cannot be photographed. A claim about a reduction in handling time has no picture. Neither does a process, a data trend or an abstract benefit. Somebody has to invent the visual, and inventing it well is the entire job — a badly drawn chart animating badly is worse than a plain slide.

The second has a consistency problem. A marketing lead with three freelance editors producing content that all looks like it came from three different companies. They are not buying an animation, they are buying a pack — intro, outro, lower third, transitions, a statistic reveal, a bullet build — so that everyone's output lands inside the same brand. The pack is worth more than the sum of its parts because it removes a recurring argument from their week.

Both of them are buying components that have to survive contact with material we have not seen. That is what makes this different from a self-contained film, and it is why the delivery format matters as much as the design.

How the work runs

  1. Brand intake and constraint check. Vector logo, exact hex values, licensed font files, and — critically — two or three real videos the pack has to sit on top of. A lower third designed against a neutral grey and never tested over bright, busy footage will fail on the first real use. Half a day.
  2. Style frames, before anything moves. Two or three still frames that show the finished look of the key pieces, so you approve the direction while it is still cheap to change. Animating first and showing later is how a fortnight gets thrown away over a colour decision. One to three days.
  3. Build and the timing pass. The pieces are constructed, then every movement is gone over again purely for timing — ease in, ease out, overshoot, settle. Nothing in the physical world reaches full speed instantly or stops dead, and nothing on screen should either. Three days to two weeks depending on how many pieces are in the pack.
  4. Sound design. Each movement gets its own sound — a whoosh on the entry, a click on the snap, a soft thud on the land. Almost nobody asks for this and it is the fastest way to make a pack feel finished. Delivered muted as well, so it can be used either way. Half a day to a day.
  5. Export, in every form it will be needed. Alpha versions for overlay, flat versions for preview, safe-area-checked crops for vertical where the pack has to work on social, and a short usage note saying which file is for what. Half a day.

Built in After Effects where the work demands it, Fusion inside DaVinci Resolve where it does not, with shapes drawn in Illustrator or Figma.

What moves the price

The range is $200–$5,000 across 1–4 weeks, and it is a wide range because the smallest and largest jobs in this service barely resemble each other.

How many distinct pieces there are. One animated logo sting is a small, well-defined job. A six-part brand pack with an intro, outro, two transitions, a data reveal and a bullet build is six design problems and six timing problems, and it sits at the other end of the range.

Whether the artwork exists or has to be drawn. If your brand already has icons, illustration and a clean vector logo, the build is animation. If the shapes have to be designed first, that is a separate discipline happening before the animation starts.

Whether you want the source files. Handing over editable projects means the work has to be built to be handed over — named layers, tidy comp structure, documented controls — rather than however was fastest. It is a real difference in effort and it is priced as one.

What usually goes wrong

Everything moves at the same constant speed. Linear timing is the single biggest tell of amateur motion work. A title that slides in at one uniform rate and stops instantly reads as cheap even to people who could not name what is wrong. Easing, and a small overshoot where the movement should feel physical, is what separates a pack you can charge for from one you cannot.

It is delivered as a flat MP4 and nobody can use it. An MP4 has no transparency, so a lower third exported that way arrives as a rectangle of black sitting over your footage. The fix is not difficult and the omission is extremely common — anything designed to overlay must go out with a real alpha channel, in a format that carries one.

The pack is designed against a blank background and never tested in place. White text that was perfectly legible on the design canvas disappears over a sunlit shot. A lower third positioned by eye ends up under the platform's own buttons, username and caption once it is cropped to vertical. Nothing that has to be read goes in the bottom fifteen percent or the top ten percent of a vertical frame, and every piece gets checked over real footage, at the real aspect ratios, before it ships.

See where the site stands before you brief anyone.

If the site is already live, start from what it scores rather than from a guess. The audit reports what it checked, what it found, and — the part most tools leave out — what it could not check, and why.

See the website audit Talk about this work

Questions people ask before they commit.

What is the difference between this and an explainer video?
An explainer is a whole film with a script and a beginning and an end. Motion graphics are usually pieces that live inside someone else's video — an intro, a lower third, a transition, a statistic that animates on screen. You are buying components rather than a finished story, and they have to work over footage you have not shown us yet.
Will the files work in our editor?
Yes, and this is worth being precise about. Anything that has to sit over your footage is delivered with a real alpha channel, as ProRes 4444 or an image sequence, because an MP4 cannot carry transparency at all. We also send a flat version for previews. Tell us what your team edits in and we will match it.
Do we get the After Effects or Fusion project files?
Only if it is in the quote, and it is priced separately. The finished animations are yours either way. Source files are a different thing — they let anyone rebuild and re-time the pack without us, which is a reasonable thing to want and a reasonable thing to pay for. Say so early and it is a line item rather than an argument.
Do you use templates?
Sometimes, and we will tell you when. Stock template packs are a normal part of this industry and there is nothing shameful about starting from one where it saves you money on a routine transition. What we will not do is hand you a lightly recoloured template as bespoke work, or use one for anything that carries your logo.
Can you animate our existing logo?
If you can supply it as a vector — AI, SVG or EPS — yes. If all that exists is a PNG or a JPEG pulled off the website, it has to be redrawn first, because raster logos break apart the moment they scale or rotate. That redraw is a small job but it is a job, and it is better to discover it in the quote than in week two.
How do you know the animation is finished?
When the timing survives being watched at full speed over and over without anything feeling early, late or mechanical. Easing is where the professional-versus-amateur line actually sits in this discipline, and it is invisible until it is wrong — then it reads as cheap and nobody can say why.

Often taken together.

Start with the brief, not the invoice.

Send what you are trying to achieve. You get a written scope, a price and a date — or an honest “this is not the right service for that”.

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