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Build & Design

UI/UX and design

What this category covers

Everything between deciding what to build and handing a developer something unambiguous to build — research with real users, information architecture, wireframes, finished interface design, prototypes, design systems, and the brand identity that sits behind all of it.

The commercial case is straightforward. Other work brings people to you and builds the thing they land on. This work decides whether the people who arrive do something or leave. A company spending a monthly budget on search and paid media, sending ten thousand people to a site, has made one design decision that determines how much of that spend converts — whether the enquiry form has three fields or nine. Design sits closer to revenue than its reputation as a cosmetic discipline suggests.

The other reason it is bought early is timing. Moving something in a design file takes seconds. Moving the same thing in code after the build takes an afternoon. Moving it after launch, with customers, analytics and support tickets attached, takes days and an argument. Every hour spent settling structure before the build is bought back several times over.

Enquiries here tend to arrive in one of three forms. Something is being built and nobody is deciding how it should work. Something already exists, works, and looks old enough that new customers treat the business as smaller than it is. Or a product has grown to the point where every screen is slightly different from every other screen and nobody can say why. Those are three different services, and the first conversation is about which one you actually have.

Services
15
Detailed pages
15

04

UI/UX & Design

15 services

  1. 01

    UX research & user interviews

    Talking to real users, then findings and an opportunity map.

    For
    Product teams
    From
    $1,000–$8,000
    Time
    2–5 weeks
  2. 02

    Wireframing & information architecture

    Structure and flows first, pixels afterwards.

    For
    Any build
    From
    $400–$3,000
    Time
    1–3 weeks
  3. 03

    Design system / component library

    Tokens, components and docs — consistency at scale.

    For
    Product companies
    From
    $2,500–$20,000
    Time
    4–10 weeks
  4. 04

    High-fidelity product design

    The finished visual design of a whole app or site, in Figma.

    For
    Startups
    From
    $1,500–$12,000
    Time
    3–8 weeks
  5. 05

    Interactive prototype

    A clickable demo for pitching and for user testing.

    For
    Founders
    From
    $500–$4,000
    Time
    1–3 weeks
  6. 06

    Design-to-code handoff

    Figma turned into pixel-accurate responsive code.

    For
    Design studios
    From
    $400–$4,000
    Time
    1–4 weeks
  7. 07

    Brand identity & logo

    Logo, colour, type and usage — the core of a brand.

    For
    New businesses
    From
    $400–$5,000
    Time
    2–5 weeks
  8. 08

    Brand guidelines / style guide

    The rules document a team and its vendors can actually follow.

    For
    Scaling brands
    From
    $600–$4,000
    Time
    2–4 weeks
  9. 09

    Pitch deck & presentation design

    An investor or sales deck — narrative first, then visuals.

    For
    Founders, sales teams
    From
    $300–$2,500
    Time
    3–10 days
  10. 10

    Packaging & print design

    Boxes, labels and brochures, delivered print-ready.

    For
    Product brands
    From
    $300–$3,000
    Time
    1–4 weeks
  11. 11

    Social media creative kit

    Templates, post sets and reel covers, consistent with the brand.

    For
    Marketing teams
    From
    $250–$1,500
    Time
    1–2 weeks
  12. 12

    Illustration & custom iconography

    Custom art and icon sets that make a brand distinguishable.

    For
    Brands, apps
    From
    $300–$4,000
    Time
    1–4 weeks
  13. 13

    Motion design & micro-interactions

    Animated logos, interface transitions and loaders.

    For
    Premium brands
    From
    $400–$4,000
    Time
    1–4 weeks
  14. 14

    Conversion rate optimisation audit

    Heatmaps, funnels and friction points, with the fixes ranked.

    For
    E-commerce, SaaS
    From
    $500–$4,000
    Time
    1–3 weeks
  15. 15

    A/B testing programme

    Hypotheses, tests and statistically valid results, month by month.

    For
    High-traffic sites
    From
    $800–$5,000/mo
    Time
    ongoing

How the work runs.

  1. 01

    Scope

    What you actually need from UI/UX & Design, written as deliverables rather than adjectives.

    A day or two

  2. 02

    Price and date

    A fixed scope, a number and a delivery date, agreed before anyone starts.

    Same week

  3. 03

    Build

    The work itself, with something you can open and look at rather than a status report.

    The bulk of it

  4. 04

    Handover

    Files, access and a walkthrough. Nothing is held hostage.

    Final day

See where the site stands before you brief anyone.

Before scoping UI/UX & Design work, it helps to know what the site is doing today. The audit reports what it checked, what it found, and — the part most tools leave out — what it could not check, and why.

See the website audit Talk about this work

Questions people ask before they commit.

What is the difference between UX and UI, in practical terms?
UX is whether the person got the thing done — how many steps it took, where they hesitated, where they gave up. UI is what they looked at while doing it, which is size, weight, colour, spacing and position. You need both and they fail differently. Good UX with poor UI works but is not trusted, which shows up as abandoned forms and unanswered enquiries. Attractive UI with poor UX demos beautifully and makes people angry within a week.
Where should we start if we are not sure what we need?
With structure, almost always. Sitemap, flows and wireframes are the cheapest stage to change and the one everything else is built on, and it is where the arguments that would otherwise surface as taste disputes get settled early. If you already have a product and the question is why people are not converting, start instead with research or a conversion audit, because designing before you know what is failing is guesswork with an invoice attached.
Do you promise this will increase our conversion rate?
No. Nobody honestly can, and a supplier who does is telling you what you want to hear. What we will say is that we will fix the specific problems visible in the recordings, the flow and the interface, and that we will agree in advance how the result gets measured and when. A commitment to method is worth something. A commitment to a number that depends on your pricing, your market and your traffic is worth nothing.
How much of this can AI do now?
Less than in most categories, and the reason is specific. AI will produce a hundred plausible layouts in minutes. Deciding which of the hundred is right requires noticing what is wrong with the other ninety-nine, and that judgement is the service. Where it genuinely earns its place is interface writing, transcript analysis in research, documentation, and comparing a build against a design — all of which we use it for and say so.
Can you work with our existing designer or development team?
Yes, and much of this category is bought that way. A design system for your own product team, wireframes handed to your own designer, a Figma file turned into code for an agency, research delivered to a product manager who will act on it. Deliverables are built to be picked up by whoever is continuing — named styles, real components, written documentation and a handover session rather than a file dropped over a wall.
What is the most expensive mistake in this category?
Starting with appearance. When visual design begins before the structure is agreed, every structural problem arrives later disguised as a preference, and preferences cannot be resolved with evidence. Projects in that state go round three or four rounds and get more expensive each time. The second most expensive is designing only for the state where everything is going well, and discovering the rest when real data arrives.

Work that usually comes with it.